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Das Boot card Last Call trouble card Beers Wild card game cover Designated Driver fortune card The Mooch wild card

Beers Wild

A Beer Hall Card Game

Be the first to pour all 5 beers in order, from the Can to Das Boot. (log in)

Beers Wild is a card game for 2-4 players, ages 21 and up. Players race to pour five beers in order, from a backyard Can to Das Boot in the beer hall, while dealing with Last Call, warm beer and rival players who swipe your drinks.

Watch Beers Wild

Learn the game in under a minute, then catch four short beer hall comedies.

See All the Shorts Play Free Online Limited Edition Decks

How It Plays

Draw a card. Play a beer, fortune, safe, or trouble card. Block rivals, shout “Cheers!”, and race from Can to Das Boot.

1

Draw a card from the pile

2

Play Happy Hour, ID, and Six-Pack to prepare your pour

3

Lay down beer cards to reach each target count

4

Throw Trouble at rivals to halt their progress

5

Play Safe cards and shout “Cheers!” to bounce attacks back

6

First player to pour Can through Das Boot wins

Play Free Online

Why Players Love It

Fast turns. Strategy. Trouble cards. Comebacks. One perfectly timed “Cheers!” can change the whole game.

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Quick & Competitive

Games take 10-20 minutes. Every turn matters. Draw, play, and watch your rivals squirm.

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Easy to Learn

Deal six cards and start playing. New players pick it up in one round and get hooked by the second.

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Delicious Sabotage

Play Trouble cards to halt a rival, steal beers with The Mooch, and shout “Cheers!” to bounce attacks right back.

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Free to Play

Play the full game free in your browser against computer opponents. No download and no signup.

Race through all five beers, from Can to Das Boot, while dodging Trouble, blocking attacks, and shouting “Cheers!” at just the right moment.

The Cards

Original card art in the style of vintage engravings, from backyard cans to a lively beer hall.

The Beers

Pour all five in order, from Can to Das Boot. Collect the required number of each before you advance.

Bottle
Pint
Can
Stein
Das Boot

Bottle • Pint • Can • Stein • Das Boot

Trouble

These red-bordered hazards halt a rival’s progress until overcome.

Last Call
Warm Beer
Stranded
Ran Dry
Carded

Last Call • Warm Beer • Stranded • Ran Dry • Carded

Good Fortune

Overcome Trouble, gear up, and keep the game alive.

Ice Cold
Designated Driver
Six-Pack
Happy Hour
Keg
ID

Ice Cold • Designated Driver • Six-Pack • Happy Hour • Keg • ID

Safe

Blue-bordered wards of protection. Play them to block Trouble, or shout “Cheers!” to turn a rival’s Trouble right back on them.

Koozie
The Bartender
Kegerator

Koozie • The Bartender • Kegerator

The Wild

The Mooch sneaks over and swipes a beer right off a rival's table.

The Mooch

The Mooch

Instructions

Learn the rules and start playing.

📜 Official Rules: one page, printable →

How It Plays in One Minute

  1. Collect beers in order: Can → Bottle → Pint → Stein → Das Boot.
  2. You need Happy Hour, ID, and the right Six-Pack before you can pour.
  3. Rivals play Trouble cards to stop you.
  4. Fortune and Safe cards get you moving again.
  5. The Mooch can steal a rival’s beer.
  6. First player to finish Das Boot wins.

Object of the Game

Be the first to pour all 5 beers in order, from the Can to Das Boot. Each beer has a target count that must be reached before you advance to the next. The game unfolds night by night. Every time the draw pile runs out and is reshuffled, a new night begins. Play continues until a player completes all five beers or the table agrees on a stalemate.

2-4 Players • Ages 21+

About the Cards

Beer Cards: The Beers

Five beers, poured in order from lowest to highest. Backyard requires Six-Pack; Beer Hall requires Keg (or Kegerator for either).

#BeerCategoryRequired
1CanBackyard4
2BottleBackyard3
3PintBeer Hall2
4SteinBeer Hall1
5Das BootBeer Hall1

Trouble Cards (Red Border)

Play these against another player to halt their progress. Only one Trouble card may affect a player at a time. The targeted player must overcome the Trouble with the matching Good Fortune or Safe card before continuing.

TroubleEffect
Last CallThe bell rings and the bar is closing.
Warm BeerYour beer sat in the sun too long.
StrandedOut on the curb with no ride home.
Ran DryThe cooler is empty and the keg is kicked.
CardedThe bouncer wants to see some ID.

Good Fortune Cards

  • Happy Hour: The taps are open. Must be face up to collect. Also clears Last Call.
  • Ice Cold: Frosty bottles packed in ice. Clears Warm Beer.
  • Designated Driver: A friend with the keys gets everyone home. Clears Stranded.
  • Six-Pack: Supply for the Backyard (Can, Bottle). Required to collect Backyard beers. Also clears Ran Dry.
  • Keg: Supply for the Beer Hall (Pint, Stein, Das Boot). Required to collect Beer Hall beers. Also clears Ran Dry.
  • ID: Old enough to pour. Must be face up to collect. Also clears Carded.

Safe Cards (Blue Border)

Safe cards protect against specific Trouble. They may be played proactively (before Trouble arrives) or reactively. If a Safe card is already face-up and the matching Trouble is played against you, the Trouble has no effect. If the matching Safe card is still in your hand when Trouble is played, you may immediately call “Cheers!” and play the Safe card. The Trouble card is then turned back on the player who played it.

  • Koozie: Keeps your beer cold for good. If an opponent plays Warm Beer against you and you hold Koozie, call 'Cheers!' to send it back.
  • Kegerator: Never runs dry, and works for both the Backyard and the Beer Hall. Protects against Ran Dry and sends it back with 'Cheers!'
  • The Bartender: Knows every regular, pours without carding you and calls your ride home. Protects against Stranded and Carded, and counts as your ID when played face up. Call 'Cheers!' to send either back.

The Mooch (Gold Border)

The Mooch sneaks over and swipes a beer right off a rival's table. The Wild card may never be drawn from the face-up discard pile, but it is reshuffled into the draw pile at the start of each new night.

Help Cards (Reference Only)

The Help cards are not used during play. Remove them from the deck before dealing. Players may keep a Help card nearby for quick reference.

Game Play

Setup

  1. Remove all Help cards from the deck and choose a dealer.
  2. Adjust the deck for your player count (see table below). For 4 players, use the full deck. For 2 or 3 players, remove the listed cards and set them aside. All Trouble, Safe, and Wild cards always remain in play.
  3. Shuffle the remaining cards thoroughly.
  4. Deal six cards face-down, one at a time, starting with the player to the dealer’s left.
  5. Place the remaining cards face-down in the center as the draw pile.
  6. Turn the top card of the draw pile face-up beside it to start the discard pile.

Deck Scaling by Player Count

For fewer than 4 players, remove the following cards before dealing:

Card3 Players
Remove
2 Players
Remove
Can510
Bottle48
Pint36
Stein24
Das Boot24
Happy Hour24
Ice Cold12
Designated Driver12
Six-Pack24
Keg24
ID24
Total removed2652
Deck size8862

On Your Turn

  1. Draw one card from either the draw pile or the top of the discard pile. (Exception: the Wild card may never be drawn from the face-up discard pile.)
  2. Play one card face-up into your table, or play a Trouble card against another player — or, if you cannot or choose not to play, discard one card face-up to the discard pile. Never both.

Exactly one card leaves your hand each turn: never two plays, never a play and a discard. Playing your card ends your turn immediately.

Core Rules

  • Before playing any beer card, you must have Happy Hour, ID, and the correct Six-Pack face-up in your table with no unresolved Trouble.
  • Six-Pack may only be played while targeting Backyard. Keg may only be played while targeting Beer Hall. Kegerator works for either.
  • Beers must be collected in order: Can → Bottle → Pint → Stein → Das Boot. Reach each target count before advancing.
  • Only one Trouble card may affect a player at a time.
  • Once a Trouble card is overcome it is out of play for the rest of the game. Set it aside face-down; it does not go to the discard pile and never returns when the discard pile is reshuffled.
  • Play passes to the left after each turn.

Seasons

When the draw pile is exhausted, shuffle the entire discard pile (including the Wild card) and place it face-down to form a new draw pile. A new night has begun. The game continues across as many nights as needed.

Victory

The first player to complete all five beers, Can through Das Boot, wins the game! If play becomes hopelessly locked, the table may agree to call a stalemate.

Quick Reference

Setup and Gameplay reference card Trouble and Remedies reference card Species Order reference card

Try It Free. No Download, No Signup

Play the full game free in your browser. Take on AI opponents, learn the rules fast, and see if you can pour all five beers first.

Play Free Online

About

A beer hall card game powered by the Cardswild engine.

Beers Wild uses the same game engine as the original Cardswild game. It trades trophies for beers and hazards for the trouble you can find on a night out.

Players race to pour five beers in order, from a backyard Can to Das Boot in the beer hall. Along the way they deal with Last Call, warm beer, getting carded and The Mooch, who swipes a beer right off your table.

The game has no drinking in it. It is rated 21 and up because of its theme. Please drink responsibly and never drink and drive.

Beers Wild is part of the Cardswild family of games. All of them use the rules first played in Jasper, Colorado in 2007. Cardswild is owned and operated by Larry Wolcott in Denver, Colorado.

Beers Wild is © 2026 Daryl Tempesta. You can see more of his short films at hotdot.com.

A beer hall card game. Original art, fast strategy, and just enough rivalry to swipe your buddy's best beer. See the full Cardswild family →

Pour, Play and Toast

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Powered by the Cardswild engine, play-tested since 2007

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Play free online right now

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Made for game night with friends, ages 21 and up

Frequently Asked Questions

How many players can play?

2-4 players, ages 21 and up. The deck scales for fewer players. A typical game takes 10-20 minutes.

Is this a drinking game?

No. The game itself has no drinking in it. It is rated 21 and up because of its beer theme. Please drink responsibly and never drink and drive.

Is this the same game as Cardswild?

Same engine, different theme. The rules and strategy are the same, but the cards, art and names are all about beer. If you know Cardswild, you already know how to play.

Can I play it online for free?

Yes. The full game is free to play in your browser. No download and no signup required.

Can I buy a printed deck?

Soon. We are printing a one-time limited edition run of Beers Wild decks. Sign up at the bottom of this page and we will email you when they are ready to order.

What is Cardswild?

Cardswild is the small Denver business behind Cardswild: Hunting, Fishings Wild, Skis Wild and Pirates Wild. They all use the same rules, so if you know one you know them all. Learn more at cardswild.com.

More Games from Cardswild

Same proven engine. Different themes. Every game is free to play online.

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