A Beer Hall Card Game
Be the first to pour all 5 beers in order, from the Can to Das Boot. (log in)
Beers Wild is a card game for 2-4 players, ages 21 and up. Players race to pour five beers in order, from a backyard Can to Das Boot in the beer hall, while dealing with Last Call, warm beer and rival players who swipe your drinks.
Learn the game in under a minute, then catch four short beer hall comedies.
Learn Beers Wild in 60 Seconds 0:54
Draw a card. Play a beer, fortune, safe, or trouble card. Block rivals, shout “Cheers!”, and race from Can to Das Boot.
Draw a card from the pile
Play Happy Hour, ID, and Six-Pack to prepare your pour
Lay down beer cards to reach each target count
Throw Trouble at rivals to halt their progress
Play Safe cards and shout “Cheers!” to bounce attacks back
First player to pour Can through Das Boot wins
Fast turns. Strategy. Trouble cards. Comebacks. One perfectly timed “Cheers!” can change the whole game.
Games take 10-20 minutes. Every turn matters. Draw, play, and watch your rivals squirm.
Deal six cards and start playing. New players pick it up in one round and get hooked by the second.
Play Trouble cards to halt a rival, steal beers with The Mooch, and shout “Cheers!” to bounce attacks right back.
Play the full game free in your browser against computer opponents. No download and no signup.
Race through all five beers, from Can to Das Boot, while dodging Trouble, blocking attacks, and shouting “Cheers!” at just the right moment.
Original card art in the style of vintage engravings, from backyard cans to a lively beer hall.
Pour all five in order, from Can to Das Boot. Collect the required number of each before you advance.





Bottle • Pint • Can • Stein • Das Boot
These red-bordered hazards halt a rival’s progress until overcome.





Last Call • Warm Beer • Stranded • Ran Dry • Carded
Overcome Trouble, gear up, and keep the game alive.






Ice Cold • Designated Driver • Six-Pack • Happy Hour • Keg • ID
Blue-bordered wards of protection. Play them to block Trouble, or shout “Cheers!” to turn a rival’s Trouble right back on them.



Koozie • The Bartender • Kegerator
The Mooch sneaks over and swipes a beer right off a rival's table.

The Mooch
Learn the rules and start playing.
📜 Official Rules: one page, printable →
Be the first to pour all 5 beers in order, from the Can to Das Boot. Each beer has a target count that must be reached before you advance to the next. The game unfolds night by night. Every time the draw pile runs out and is reshuffled, a new night begins. Play continues until a player completes all five beers or the table agrees on a stalemate.
2-4 Players • Ages 21+
Five beers, poured in order from lowest to highest. Backyard requires Six-Pack; Beer Hall requires Keg (or Kegerator for either).
| # | Beer | Category | Required |
|---|---|---|---|
| 1 | Can | Backyard | 4 |
| 2 | Bottle | Backyard | 3 |
| 3 | Pint | Beer Hall | 2 |
| 4 | Stein | Beer Hall | 1 |
| 5 | Das Boot | Beer Hall | 1 |
Play these against another player to halt their progress. Only one Trouble card may affect a player at a time. The targeted player must overcome the Trouble with the matching Good Fortune or Safe card before continuing.
| Trouble | Effect |
|---|---|
| Last Call | The bell rings and the bar is closing. |
| Warm Beer | Your beer sat in the sun too long. |
| Stranded | Out on the curb with no ride home. |
| Ran Dry | The cooler is empty and the keg is kicked. |
| Carded | The bouncer wants to see some ID. |
Safe cards protect against specific Trouble. They may be played proactively (before Trouble arrives) or reactively. If a Safe card is already face-up and the matching Trouble is played against you, the Trouble has no effect. If the matching Safe card is still in your hand when Trouble is played, you may immediately call “Cheers!” and play the Safe card. The Trouble card is then turned back on the player who played it.
The Mooch sneaks over and swipes a beer right off a rival's table. The Wild card may never be drawn from the face-up discard pile, but it is reshuffled into the draw pile at the start of each new night.
The Help cards are not used during play. Remove them from the deck before dealing. Players may keep a Help card nearby for quick reference.
For fewer than 4 players, remove the following cards before dealing:
| Card | 3 Players Remove | 2 Players Remove |
|---|---|---|
| Can | 5 | 10 |
| Bottle | 4 | 8 |
| Pint | 3 | 6 |
| Stein | 2 | 4 |
| Das Boot | 2 | 4 |
| Happy Hour | 2 | 4 |
| Ice Cold | 1 | 2 |
| Designated Driver | 1 | 2 |
| Six-Pack | 2 | 4 |
| Keg | 2 | 4 |
| ID | 2 | 4 |
| Total removed | 26 | 52 |
| Deck size | 88 | 62 |
Exactly one card leaves your hand each turn: never two plays, never a play and a discard. Playing your card ends your turn immediately.
When the draw pile is exhausted, shuffle the entire discard pile (including the Wild card) and place it face-down to form a new draw pile. A new night has begun. The game continues across as many nights as needed.
The first player to complete all five beers, Can through Das Boot, wins the game! If play becomes hopelessly locked, the table may agree to call a stalemate.
Play the full game free in your browser. Take on AI opponents, learn the rules fast, and see if you can pour all five beers first.
Play Free OnlineA beer hall card game powered by the Cardswild engine.
Beers Wild uses the same game engine as the original Cardswild game. It trades trophies for beers and hazards for the trouble you can find on a night out.
Players race to pour five beers in order, from a backyard Can to Das Boot in the beer hall. Along the way they deal with Last Call, warm beer, getting carded and The Mooch, who swipes a beer right off your table.
The game has no drinking in it. It is rated 21 and up because of its theme. Please drink responsibly and never drink and drive.
Beers Wild is part of the Cardswild family of games. All of them use the rules first played in Jasper, Colorado in 2007. Cardswild is owned and operated by Larry Wolcott in Denver, Colorado.
Beers Wild is © 2026 Daryl Tempesta. You can see more of his short films at hotdot.com.
A beer hall card game. Original art, fast strategy, and just enough rivalry to swipe your buddy's best beer. See the full Cardswild family →
2-4 players, ages 21 and up. The deck scales for fewer players. A typical game takes 10-20 minutes.
No. The game itself has no drinking in it. It is rated 21 and up because of its beer theme. Please drink responsibly and never drink and drive.
Same engine, different theme. The rules and strategy are the same, but the cards, art and names are all about beer. If you know Cardswild, you already know how to play.
Yes. The full game is free to play in your browser. No download and no signup required.
Soon. We are printing a one-time limited edition run of Beers Wild decks. Sign up at the bottom of this page and we will email you when they are ready to order.
Cardswild is the small Denver business behind Cardswild: Hunting, Fishings Wild, Skis Wild and Pirates Wild. They all use the same rules, so if you know one you know them all. Learn more at cardswild.com.
We are printing one small, one-time run of Beers Wild decks. Sign up and we will email you as soon as they are ready to order. Once they are gone, they are gone.
One email when the decks are ready. No spam.
You are on the list. We will email you when the limited edition decks are ready.
Same proven engine. Different themes. Every game is free to play online.
Beers Wild is a card game with a beer theme, made for adults 21 and up.
Please drink responsibly. Never drink and drive.
Pour, Play and Toast
Powered by the Cardswild engine, play-tested since 2007
Play free online right now
Made for game night with friends, ages 21 and up